![]() This also holds for the other depth restriction variables for dungeon merchants and fishing. If the maximum depth exists, the minimum depth should also exist and be at least 1. ![]() ![]() The minimum depth can exist without a maximum depth. If this variable exists, must also exist. If these variables do not exist, the item will be unobtainable from dungeon drops. These variables restrict the dungeon levels in which the item can drop (Optional) I call these 'depth restriction variables'. If this variable exists and is 1, the item will already be identified when you obtain it Refer to existing code to see how this is used (Having this is optional, can have multiple instances of this variable) Jewellery are RING, NECKLACE, EARRING.Īrbitrary number that determines the likelihood of the item dropping in a dungeon.Īrbitrary number that determines the likelihood of obtaining the item via fishing.Īrbitrary number that determines the item's gold value. Armor types are SHIELD, SHIRT, HELMET, GLOVES, BOOTS, BELT, BACK. This also predetermines the physical attack type of the weapon (Slashing, Crushing, Piercing). Weapon types are SWORD, AXE, CLUB, BOW, POLEARM, STAFF, HAMMER, SPEAR.
0 Comments
Leave a Reply. |